Post by Corryn on Sept 20, 2015 20:47:01 GMT
Name: Farwynd the Fast
XP: 1
Level: 2
Health: 17
Class: Dashing Hero
Looking: Bold, confidant eyes and a fashionable hat
STR: 13+1
DEX: 16+2
CON: 9
INT: 12
WIS: 8-1
CHA: 16+2
Alignment: Neutral
Race: Human – When you use Plan of Action +1
A Lover In Every Port (CHA)
When you enter a town that you’ve been to before (your call), roll +CHA. On a 10+,
there’s an old flame of yours who is willing to assist you somehow. On a 7-9, they’re
willing to help you, for a price. On a miss, your romantic misadventures make life
more complicated for the party.
Daring Devil (DEX)
When you laugh confidently before performing a crazy acrobatic feat, describe it
and roll +DEX. On a 10+, choose three. On a 7-9, choose two:
• You end up exactly where you want to be
• You don't attract unwanted attention
• You grab someone nearby and bring them along with you
• You show off and feel fantastic about it - take +1 forward
Parry (DEX)
When you parry an enemy's attack with your blade, roll+DEX. On a 10+, choose 2.
On a 7-9, choose 1:
• You take no damage.
• You deal damage equal to your level to your opponent.
• You lock blades with them, keeping their full attention.
Plan of Action
There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or
similar unusual environmental hazard handy in any situation in which it would be
convenient for you and remotely plausible.
True Love and High Adventure
When you attempt to enact a daring plan OR defend the honor of a friend or lover,
gain 3 hold. You can spend 1-hold to take +1 to any Parry, Defy Danger, or Daring
Devil roll made to advance your daring plan or defend their honor. You lose all of this
hold after successfully defending their honor or finishing your plan.
Famous
All but the most under-a-rock hermit have heard of you and your deeds.
When dealing with an NPC who respects you, you can offer your
autograph as leverage for Parley. When you also give them something
valuable from your adventures (a weapon you've used, a noteworthy
treasure you've found, or a memento of a past love or victory), they will
do anything you ask of them without question or needing to roll Parley.
Load = 7 + STR
Gear:
- Dungeon Rations: 5 uses, 1 Weight
- Dueling Rapier: Close, Precise, 1 Weight
- Shining Armor: 1 Armor, 1 Weight
- Adventuring Gear: 5 uses, and a map
- Bandages: 3 uses
Backup Weapon:
- Throwing daggers: 3 Ammo, 1 Weight
Bonds:
- Felina ‘s swordplay is like her appearance, frightening to behold
- Gregor can no longer be trusted to make me look good, but is capable of making up for his mistakes.
- Felina realizes just how great I am
XP: 1
Level: 2
Health: 17
Class: Dashing Hero
Looking: Bold, confidant eyes and a fashionable hat
STR: 13+1
DEX: 16+2
CON: 9
INT: 12
WIS: 8-1
CHA: 16+2
Alignment: Neutral
Race: Human – When you use Plan of Action +1
A Lover In Every Port (CHA)
When you enter a town that you’ve been to before (your call), roll +CHA. On a 10+,
there’s an old flame of yours who is willing to assist you somehow. On a 7-9, they’re
willing to help you, for a price. On a miss, your romantic misadventures make life
more complicated for the party.
Daring Devil (DEX)
When you laugh confidently before performing a crazy acrobatic feat, describe it
and roll +DEX. On a 10+, choose three. On a 7-9, choose two:
• You end up exactly where you want to be
• You don't attract unwanted attention
• You grab someone nearby and bring them along with you
• You show off and feel fantastic about it - take +1 forward
Parry (DEX)
When you parry an enemy's attack with your blade, roll+DEX. On a 10+, choose 2.
On a 7-9, choose 1:
• You take no damage.
• You deal damage equal to your level to your opponent.
• You lock blades with them, keeping their full attention.
Plan of Action
There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or
similar unusual environmental hazard handy in any situation in which it would be
convenient for you and remotely plausible.
True Love and High Adventure
When you attempt to enact a daring plan OR defend the honor of a friend or lover,
gain 3 hold. You can spend 1-hold to take +1 to any Parry, Defy Danger, or Daring
Devil roll made to advance your daring plan or defend their honor. You lose all of this
hold after successfully defending their honor or finishing your plan.
Famous
All but the most under-a-rock hermit have heard of you and your deeds.
When dealing with an NPC who respects you, you can offer your
autograph as leverage for Parley. When you also give them something
valuable from your adventures (a weapon you've used, a noteworthy
treasure you've found, or a memento of a past love or victory), they will
do anything you ask of them without question or needing to roll Parley.
Load = 7 + STR
Gear:
- Dungeon Rations: 5 uses, 1 Weight
- Dueling Rapier: Close, Precise, 1 Weight
- Shining Armor: 1 Armor, 1 Weight
- Adventuring Gear: 5 uses, and a map
- Bandages: 3 uses
Backup Weapon:
- Throwing daggers: 3 Ammo, 1 Weight
Bonds:
- Felina ‘s swordplay is like her appearance, frightening to behold
- Gregor can no longer be trusted to make me look good, but is capable of making up for his mistakes.
- Felina realizes just how great I am