Post by thelostspider on Sept 20, 2015 19:28:47 GMT
Name: Feliana, The Cat
Class/Level: Bard 1
Hitpoints: 19/19 Damage; d6
Armor: 0
EXP: 5
Character Description: Feliana is a lovely subject. A fine figure she makes, clothed in a jacket of rich blue. The blouse within, and the pantaloons stuffed into her soft leather boots both quartered in harlequin in patterns of blue and white. Upon the white fields, the cat has attached tiny tin bells that jingle merrily with her every step or flourish! Easy to laugh and easier to jest... she rarely considers the consequences of her humors. She thrills in a flair for theatrics and grand gestures. Quick and common is her quote "All I need is to find the right hat for this performance!"
Stats (and their Bonuses):
CHA 16 (+2)
DEX 15 (+1)
CON 13 (+1)
STR 12 (+0)
WIS 9 (+0)
INT 8 (-1)
Alignment: Chaotic - Spur others to significant and unplanned decisive action.
Race: Elf - When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
Bonds:
Fill in the name of one of your companions in at least one:
•"I am writing a ballads about the adventures of Farwynd the Fast."
•"I will convince Gregor to assist me in a performance."
Equipment & Possessions:
Your Load is 9+Str.
• You have dungeon rations (4 uses, 1 weight).
• A fiddle, never before played
•Ostentatious clothes (0 weight) (Torn and bloodied)
• Dueling rapier (close, precise, 2 weight)
• Halfling pipeleaf (0 weight)
Class Moves:
Arcane Art
When you weave a performance into a basic spell, choose an ally and an effect:
• Heal 1d8 damage
• +1d4 forward to damage
• Their mind is shaken clear of one enchantment
• The next time someone successfully assists the target with aid, they get +2 instead of +1
•Then roll+Cha. ✴On a 10+, the ally gets the selected effect. ✴On a 7-9, your spell still works,
but you draw unwanted attention or your magic reverberates to other targets affecting them
as well, GM’s choice.
•A Port in the Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were
last here. They’ll tell you how it’s changed since then.
Bardic Lore
Choose an area of expertise:
• A Bestiary of Creatures Unusual
When you first encounter an important creature, location, or item (your call) covered by
your bardic lore you can ask the GM any one question about it; the GM will answer truthfully.
The GM may then ask you what tale, song, or legend you heard that information in.
Charming and Open
When you speak frankly with someone, you can ask their player a question from the list
below. They must answer it truthfully, then they may ask you a question from the list (which
you must answer truthfully).
• Whom do you serve?
• What do you wish I would do?
• How can I get you to ______?
• What are you really feeling right now?
• What do you most desire?